Play Day games will begin in February to the end of November. January and December will be open days with no games.
Official play day requires 9 players.
Flights will be assigned after everyone checks in.
Winners will be 1st, 2nd & 3rd in 1-4 flights for individual play *
1st =$10 2nd = $5 3rd = $4
The winners will be 1st & 2nd teams (8 winners). *
1st = $10 each 2nd = $5 each
Game information will be posted on the front of the score card.
Golf Genius (the official scorecard) and paper scorecards will be used.
Scores will be automatically posted by Golf Genius.
All players must certify the scores are correct in Golf Genius.
The maximum playing handicap is 40.
*Depending on the number of players will decide the flights.
Stroke Scoring – The total gross score minus the handicap strokes. Play must continue until the ball is holed. Picking up on a hole is an automatic disqualification (DQ) from the game except when it is noted.
Stableford Scoring – Points assigned for bogeys, pars, birdies, eagles, or better. Picking up on a hole is allowed when that hole has no points.
Individual Games
2-5-2 (Stableford)
2 par 3’s, 5 par 4’s and 2 par 5’s will be picked by the Tournament Chair or Pro Shop.
Can pick up on net double bogey (maximum allotted score)-X plus score on paper scorecard.
Tie Breakers will be determined by the most to least difficult hole, of the lowest net score of the par 5, or par 4 or par 3 – in that order.
3-3-3 (Stableford)
Use the score from 3 par threes, three par fours, and three par fives picked by the Tournament Chair or Pro Shop.
Can pick up on net double bogey (maximum allotted score)-X plus score on paper scorecard.
Tie Breakers will be determined by the most to least difficult hole, of the lowest net score of the par 5, or par 4 or par 3 – in that order.
3 Clubs plus putter (Stableford)
Each player will play the entire game with only 3 clubs of their choice and a putter.
Can pick up on net double bogey (maximum allotted score) – X plus score on paper scorecard.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Individual Games
Even Stevens (Stroke)
Only even numbered holes are counted for net score.
Handicaps are determined from the even 9 holes.
Can pick up on odd numbered holes only on net double bogey (maximum allotted score) – X plus score on paper scorecard.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Forget Three (Stableford)
Exclude 1 par 3, 1 par 4 and 1 par 5. Tournament Chair or Pro Shop’s choice which will be the same holes for everyone.
Can pick up on net double bogey (maximum allotted score)-X plus score on paper scorecard.
Tie Breakers will be determined by the most to least difficult hole, of the lowest net score of the par 5, or par 4 or par 3 – in that order.
Low Net (Stroke)
Gross score minus handicap
No pickup on this game. Play till holed.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Pars or Better
1 point for each hole with a net par score or better.
Can pick up on net double bogey (maximum allotted score)-X plus score on paper scorecard.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
O-N-E-S (Stableford)
Only holes starting with these letter count (1, 6,7,8,9,11,16,17,18).
Can pick up on net double bogey (maximum allotted score)-X plus score on paper scorecard.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Stableford
Stableford scoring:
1 point net bogey
2 points net par
4 points net birdie
6 points net eagle
8 points better than net eagle
Can pick up on net double bogey (maximum allotted score)-X plus score on paper scorecard on even numbered holes.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Individual Games
T & F (Stableford)
Only holes starting with these letter count (2,3,4,5,10,12,13,14,15).
Can pick up on net double bogey (maximum allotted score)-X plus score on paper scorecard.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Throw Out (Stableford)
Throw out the scores on any three holes picked by the Tournament Chair or Pro Shop.
Stableford Scoring
Can pick up on net double bogey (maximum allotted score)-X plus score on paper scorecard.
Tie Breakers will be determined by the most to least difficult hole, of the lowest net score of the par 5, or par 4 or par 3 – in that order.
What Are the Odds (Stroke)
Only odd numbered holes counted for a net score.
Handicaps are determined from the odd 9 holes.
Can pick up on net double bogey (maximum allotted score)-X plus score on paper scorecard on even numbered holes.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Team Games (normally 4 gals unless noted)
1, 2 ,3 (Stroke)
Total: 1 best net ball on par 5’s, 2 best balls on par 4’s & 3 best net balls on par 3’s.
Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard.
Ties will be determined by the lowest net ball on the hardest par 5, par 4 or par 3.
1 Best Balls (Stroke)
2 Gal
Count 1 best net ball on each hole
Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
2 Best Balls (Stroke)
Count 2 best net ball on each hole
Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Team Games (normally 4 gals unless noted)
3 Clubs plus putter (Stableford)
Each player will play the entire game with only 3 clubs of their choice and a putter.
2 Best ball of the team will count.
Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Cha-Cha-Cha (Stroke)
Count 1 best net ball on the 1st hole
Count 2 best net ball on the 2nd hole
Count 3 best net ball on the 3rd hole
Count 1 best net ball on the 4th hole
Count 2 best net ball on the 5th hole
Count 3 best net ball on the 6th hole
Then keep going with the same format on the next holes.
Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Chapman (Stroke)
2 Gal
Both players tee off.
Each player will then play their partner’s ball for the 2nd shot.
The team will then select the ball they wish to continue with and they alternate the shot until it is holed. Handicapping uses 60% of A player and 40% of the B Player.
Example: Player A hit B’s second shot, then player B hits the 3rd shot and alternate shots until holed. The unwanted ball will no longer be in play.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Hop Scotch (Stroke)
Total of 1 best net ball on even numbered holes & 2 best net balls on odd numbered holes.
Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Net and Gross (Stroke)
Best net ball and best gross ball is counted
Cannot be the same person
No pickup on this game. Play till holed.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Team Games (normally 4 gals unless noted)
Scramble (Stroke)
Everyone tees off and the best ball is chosen to be in play.
Everyone plays from the place of the best ball (a club length if not on the green-no closer to the hole) throughout the hole. Handicapping (25% of A player + 20% of B player + 15% of C player + 10% of D player)
If on the green-all play from the same spot.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
The Lone Ranger (Stroke)
The person with the lowest net score will be counted twice for each hole.
Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard.
There will be a blind draw for missing players.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Turkey Trot (Stroke)
2-Gal
1 Best Net Ball
Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
Who ‘s the Witch? (or Yellow Ball) (Stroke)
Count two best balls of the team but one of the balls counted must be the Witches’ ball!
The order of getting the Witches’ ball is on the scorecard.
The 1st player (Witch) will be the one listed as the 1st player on the 1st hole and play till holed. The 2nd player (Witch) will be the 2nd player on the scorecard, 3rd player listed will be the Witch on the next hole and the 4th player listed the Witch on the next hole.
If there are less than 4 players, then the 3rdand/or 4th players are skipped on those holes for the Witches’ ball and the players just play as normal.
There will be a blind draw for missing players.
It is important to maintain the order of ball play since Golf Genius will be keeping track of the Witches’ ball by the order of the players.
If the Witches’ ball is lost, then the Witches’ ball can be replaced plus appropriate penalty.
Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard.
Ties will be determined from the lowest net back nine total. USGA (last 9, 6, 3, 1)
CCWGA Weekly Play Day Games (PDF)