CCWGA WEEKLY PLAY DAY GAMES

All games:

• Official play day requires 9 players. 

• Flights will be assigned after everyone checks-in. 

• Winners will be 1st, 2nd & 3rd in 3 flights for individual play (9 winners)

*1st =$9 2nd = $5 3rd = $4 

• Winners will be 1st & 2nd teams (8 winners).

*1st = $9 each 2nd = $6 each 

• Winners will be awarded credit in the Pro Shop. 

• Games and information will be posted on the front of the score card.

• Golf Genius and scorecards will be used. 

• Scores will be automatically posted by golf genius. 

• The maximum playing handicap is 40. 

 

*Depending on the number of players there may be fewer flights. 


Stroke Scoring – The total gross score minus the handicap strokes. Play must continue until holed. Picking up on a hole is an automatic disqualification (DQ) from the game.


Stableford Scoring – Points assigned for bogeys, pars, birdies, eagles, or better. Picking  up on a hole is allowed when that hole will have no points.  

Individual Games 

2-5-2 

Count the best 2 par 3’s, best 5 par 4’s and best 2 par 5’s 

Stableford Scoring 

Ties will be determined from the hardest hole. 

Can pick up on odd numbered holes only on net double bogey (maximum allotted score) – X plus score on paper scorecard. 

3-3-3 

Use the score from 3 par

threes, three par fours, and three par fives. Stableford Scoring 

Ties will be determined from the hardest hole. 

Can pick up on odd numbered holes only on net double bogey (maximum allotted score) – X plus score on paper scorecard. 

Even Stevens 

Only even numbered holes are counted for net score. 

Handicaps are determined from the even 9 holes. 

Ties will be determined from the hardest even hole. 

Stroke scoring 

Can pick up on odd numbered holes only on net double bogey (maximum allotted score) – X plus score on paper scorecard.

Forget Three 

Exclude worst 1 par 3, 1 par 4 and 1 par 5. 

Stroke Scoring 

Ties will be determined from lowest back nine total. 

No pick up on this game. Play till holed. 

What Are The Odds 

Only odd numbered holes counted for a net score. 

Handicaps are determined from the odd 9 holes. 

Stroke Scoring 

Can pick up on net double bogey (maximum allotted score)- X plus score on paper scorecard. 

Ties will be determined from the hardest odd hole. 

Throw Out 

Throw out the scores on your three worst holes.  

Stroke Scoring 

Ties will be determined from lowest back nine total. 

No pick up on this game. Play till holed. 

Low Net 

Gross score minus handicap 

Stroke Scoring 

No pickup on this game. Play till holed. 

Ties will be determined from lowest back nine total. 

Pars or Better 

Count one point for each hole with a net par score or better. 

Can pick up on net double bogey (maximum allotted score)- X plus score on paper scorecard. 

Ties will be determined from lowest back nine total. 

Sparks 

Score the following points for “Spectacular Sparkling” play: 

Chip In – 5 points 

Natural Birdie – 4 points 

One putt – 3 points 

Net par or better – 2 points 

Out of the sand in one - 1 point 

Player with the highest score wins!

Stableford  

Stableford scoring: 

1 point net bogey 

2 points net par 

4 points net birdie 

6 points net eagle 

8 points better than net eagle 

Pick up on net double bogey (maximum allotted score) -X plus score Ties will be determined from lowest back nine total. 

Team Games 

1, 2 ,3 

Total of: 1 best net ball on par 5’s, 2 best balls on par 4’s & 3 best net balls on par 3’s. 

1 Best Balls 

2 gal team game 

Count 1 best net ball on each hole 

Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard. 

2 Best Balls 

4 gal team game 

Count 2 best net ball on each hole 

Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard. 

Cha-Cha-Cha 

4 man Team game.  

Count 1 best net ball on the 1st hole 

Count 2 best net ball on the 2nd hole 

Count 3 best net ball on the 3rd hole 

Count 3 best net ball on the 4th hole 

Count 2 best net ball on the 5th hole 

Count 1 best net ball on the 6th hole 

Then keep going with the same format on the next holes. 

Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score 

Who’s The Witch 

Get a 0 or a 1 putt and you get the Witch card.  

Give it up when the next person in your group gets a 0 or 1 putt.  

Ties go to the one who has the longest putt. 

The person who has the card when the round ends is the Witch! 

Witch names go in for a drawing for prizes.

Chapman 

2 man team game 

Both players tee off 

Each player will then play their partner’s ball for the 2nd shot 

The team will then select the ball they wish to continue with and they alternate the shot until it is holed.  

Example: Player A hit B’s second shot, then player B hits the 3rd shot and alternate shots until holed. The unwanted ball will no longer be in play. 

Hop Scotch 

Total of 1 best net ball on even numbered holes & 2 best net balls on odd numbered holes. Stroke scoring 

Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard. 

Ties will be determined from the hardest hole. 

Low Net & Putt 

Count 1 low net ball and 1 low number putt (same player or not the same player) Stroke scoring 

Can pick up on net double bogey if the ball is not needed (maximum allotted score)-X plus score on paper scorecard. 

Ties will be determined from the hardest hole. 

Match Play  

Format will match EBTP & DVTP. The 2 person team will go against another 2 person  team. Depending on the handicaps, strokes (pops) will be given to higher handicap players.  Each hole will be given points -1 point for win and ½ point for ties. 


Revised 11/2023 


CCWGA Weekly Play Day Games (PDF)